Character Speed Sculpt Workflow in Houdini and ZBrush
This is a time-lapse video tutorial in which I demonstrate the workflow I use to create characters using Houdini and Zbrush. I start off by creating a base mesh in Houdini. Then I bring it into Zbrush to finalize the silhouette of the character. After that, I use ZRemesher and I take the model back into Houdini to clean up the topology. Next, I bring it back to ZBrush to do the final sculpt and texturing. Finally, I export the mesh, texture map, and displacement map into Houdini where I do the final Render.
If you are interested in following along with me and don’t have Houdini yet, download the free learning edition, Houdini Apprentice.