Character Lighting for Artist
3 Point Lighting Fundamentals
In this tutorial, we are Learning the fundamentals and artistic approach of how to light characters with 3 point lighting. We use Autodesk’s Maya and Pixar’s Renderman in this tutorial.
3 Point Lighting
The most basic form of 3 point lighting uses there types of lights. These lights are called key light, fill light, and rim light. Using this type of lighting allows you a great deal of artistic control of how your character looks and how you want to tell your story. You can adjust this type of lighting by changing the position, intensity, and color of each of the different lights.
The key light is your main source of light in a 3 point lighting system. In a basic setup, it is usually in front of the character facing the side of the characters face that is closest to the camera.
The rim light in a 3 point lighting system is usually placed in the back and opposite of the key light. This light will create an edge of light that will create a separation from the background and the character.
When working with 3 point lighting with a character you want to make sure that the lighting of the character and the environment is separate. By doing this you can really focus on creating a more art directable scene and be able to tell better stories because you have more control.