4 Ways to Cache Water Flip Fluid Simulation in HoudiniIn this video tutorial, I will show you four different ways to cache out your water simulations using flip fluids in Houdini 16.5. The first way would be in your DOP Network where you would Cache the simulation itself. The next three would be in the […]
UVing and Adding Materials to a Fractured Object in HoudiniIn this 3D tutorial, I will go over how to UV and add materials on a fractured or shattered object in SideFX Houdini 16. The focus will be on how to achieve this in a quick and simple manner.
How to rig a bouncing ball
Beginners guide to Learn 3D in Houdini 16 – SideFX 3D Video Tutorial: Procedural Interface and nodes
Beginners guide to Learn 3D in Houdini 16
Learn How to Create Realistic 3D Fire in Houdini 16In this video tutorial, I go over the process of creating realistic fire inside of Houdini 16. We start off by creating the simulation to get the fire to move the way we want it to then we follow up by modifying the shader to make […]
Rendering and Compositing Wireframes in Houdini 16In this video tutorial, I go over the process of creating a flipbook render of a wireframe and then composite that render together with a beauty render created in Houdini 16.
How to Generate Procedural 3D Tree Models in Houdini 16In this video tutorial, we go over the process of how to procedurally generate 3D tree models inside of SideFX Houdini 16.
Setting Up a Character UV Map for a Character in Houdini 16In this Houdini 16 video tutorial, I will show you how to setup a character UV map so that you can place textures onto your characters. We start off by selecting the edges with the help of the Cut Geometry for UV Layout option […]
Character Speed Sculpt Workflow in Houdini and ZBrushThis is a time-lapse video tutorial in which I demonstrate the workflow I use to create characters using Houdini and Zbrush. I start off by creating a base mesh in Houdini. Then I bring it into Zbrush to finalize the silhouette of the character. After that, I use […]
Modeling 3D Characters | Building a Base Mesh for a Character in Houdini 16In this video tutorial, we will go over the process of blocking in a character with 3D primitives and then we fuse them together to create a base mesh.We start by creating and placing basic primitives like spheres, tubes, and boxes to […]